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Dev Log
Dive Deeper


Evaluation of Climb Teddy Bear Climb
My final product: Starting this module, I was highly invested. I was very excited to start making things and this project gave me a great...

April Hussey
Dec 12, 2019


Finalising the Character Animation
Continuing on from the last part, I continued my animation. As I had set out my three action poses I was able to get straight to...

April Hussey
Dec 10, 2019


Animating the Camera and Rendering
As I have past experience with working with real cameras and understand the different types of shots and rules of film making I was...

April Hussey
Dec 10, 2019


Adding Some Pizzazz to the Final Video
As I have experience with video editing, I wanted to add some music to help the video have more of an atmosphere. Adding music to a video...

April Hussey
Dec 10, 2019


Building a Room and adding Lighting
To build the room around my animation I used NURBS planes. I did this for the four walls and the floor. For the walls, I simply assigned...

April Hussey
Dec 9, 2019


Starting to Animate
To start animating my model I opened a new Maya file and imported both the chair and my teddy bear model. This way I wouldn’t be directly...

April Hussey
Dec 9, 2019


Making a Simple Chair
As I want the focus to be more on my teddy bear model and the animation in the final render, I decided to make a very simple chair. The...

April Hussey
Dec 8, 2019
Deciding what the Animation will be
Now that my model is complete, it’s time to think about how I want to animate it. My initial idea was to just do a walk cycle, but that...

April Hussey
Dec 8, 2019


UV Unwrapping - Starting from Scratch with Texturing
As I’ve now rigged my model the last thing to do before I could start thinking about animation was the texturing. I had been putting off...

April Hussey
Dec 7, 2019


Adding Control Curves
Adding the control curves to my model was simple. On every joint that could have individual movement I added one and parented them to...

April Hussey
Dec 6, 2019


Getting IK Handles to Work
As mentioned in the last part, I wanted to seek some advice about my IK handle problem, I do so by speaking to one of my lecturers who...

April Hussey
Dec 5, 2019


Attempting to add IK Handles
I didn’t expect to struggle with adding IK handles to the legs of my model, however, it proved more difficult than I had initially...

April Hussey
Nov 28, 2019


Making Joints and Skinning
To rig my model, I started by creating joints for it. Knowing that I wanted my model to be able to move like a human would I decided to...

April Hussey
Nov 27, 2019


Attempting to UV unwrap my Model
The first step for me to start texturing my model was UV unwrapping it. I struggled with this a fair bit to start off with but managed to...

April Hussey
Nov 20, 2019
No Longer Derelict
In the very first part, I said that I wanted to make my teddy bear be in a derelict condition. I wanted it to have rips and stuffing...

April Hussey
Nov 18, 2019


Modelling my Teddy Bear
Before opening Maya, I sat down and drew three reference images of what my bear is going to look like, as I mentioned in part 2 I haven’t...

April Hussey
Nov 17, 2019


Finding a new way to Model
As mentioned in the last part I decided to start from scratch and find a better route for making my model. In lesson, we looked at...

April Hussey
Oct 9, 2019


Starting to Model
Before getting into Maya, I chose to do some quick sketches of the sort of thing that I want my teddy bear to look like. Following on...

April Hussey
Oct 8, 2019


Researching what I want for my Model
For this module, I want to create a model of an old teddy bear. I decided this because the general shape of a teddy bear is simple,...

April Hussey
Sep 29, 2019
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