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Dev Log

Dive Deeper

Starting to Model

  • Writer: April Hussey
    April Hussey
  • Oct 8, 2019
  • 2 min read

Updated: Feb 2, 2024

Before getting into Maya, I chose to do some quick sketches of the sort of thing that I want my teddy bear to look like.

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Following on from the previous part, I want my teddy bear to be in a derelict condition, so I made sure to add some tears and misplaced stuffing.


The shape of the bear isn't quite what I envisioned, I feel that it's far too square and has hard edges. Instead I want the bear to have a slightly softer look and maybe handmade.


As a beginner to Maya, I decided to start by creating a simple outline of the type of bear that I want to create, not worrying about the details or what the best way to do things is.

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As you can see, in this design I didn't include the ripped up nature of the teddy that I want, this was simply down to wanting to create a base shape, as I believe it would be easier to remove pieces after to make sure that everything is in the right place.

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To create this model I used the cube, sphere, and cylinder shapes. For the arms and legs, I used cylinders and smoothed them to make the softer at the ends. As for the ears and buttons I used booleans to cut the holes.


I don't think that this model is terrible, in fact, as a beginner I think it's pretty good, but only from an appearance standpoint.


When I continue to make my model, I plan to completely start from scratch and find a better route for making it. In addition, I also want to give the bear more of a handmade look as it is currently lacking that feature, this will probably get implemented more so when I start texturing my model. Personally, I feel that a knitted texture would help to give the homemade appearance.



Bibliography

Bliss, D. (2008). Teddy Bear pattern by Debbie Bliss. [online] Ravelry. Available at: https://www.ravelry.com/patterns/library/teddy-bear-3 [Accessed 9 Oct. 2019].

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